Game Producer
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More Software Development jobs →Description
- The name of the project(s): Senior Game Designer
- At what stage of the project(s)? prototype
- Genres: Hyper-casual, Casual, Puzzle
We are an innovative game technology company driven by research and development. Since our establishment in 2012, we have been committed to transitioning from a self-developed-led model to an integrated R&D and operation model, aiming to create globally competitive game products through meticulous technological accumulation.
We have a deep global presence, with the European and American markets as our strategic core, and aspire to become a leading global casual game developer and publisher. In today's ever-expanding technological landscape, we are committed to "integrating global entertainment with AI technology," exploring cutting-edge smart technologies to connect global players and create new digital life experiences and social value that transcend the game itself.
For which tasks (responsibilities)?1. Own the gameplay and design direction of our overseas casual mobile titles;
manage the full product lifecycle including roadmap, milestones, scope, budget, and
delivery.
2. Research global market trends, hit games, and competitors to inform product
strategy and direction adjustments.
3. Coordinate design, art, and engineering teams to drive development progress
and uphold game quality.
4. Lead soft launch, global launch, and long-term live operations; analyze postlaunch
performance and define improvement strategies.
5. Monitor core metrics including retention, ARPDAU, and LTV with the data team,
driving data-informed product optimization.
6. Run agile processes via Jira / Confluence; identify risks early and report
progress transparently.
What kind of professional are we looking for?1. Bachelor's degree or above; 5+ years of game industry experience, including 3+years in mobile F2P.
2. Track record of successfully launching and iterating on casual games from 0 to1, with team management experience.
3. Data-driven decision maker; hands-on understanding of F2P economy and
LiveOps.
4. Sharp market sense; strong communication, ownership, and execution skills.
5. Experience managing remote / distributed teams; fluent in English; proficient
with Jira / Confluence.
What is important for us in a person?1. Bachelor's degree or above; 5+ years of game industry experience, including 3+years in mobile F2P.
2. Track record of successfully launching and iterating on casual games from 0 to1, with team management experience.
3. Data-driven decision maker; hands-on understanding of F2P economy and
LiveOps.
4. Sharp market sense; strong communication, ownership, and execution skills.
5. Experience managing remote / distributed teams; fluent in English; proficient
with Jira / Confluence.
Nice to Have
• Background in casual / puzzle / hybrid-casual games
• Game design or production experience in Western markets
• Experience collaborating with UA / marketing during soft launch
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