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Intern, Professional - Technical Artist Unreal Engine - Level 1 (Winter 2027)

Skills

pythonunreal enginePython

Description

What are your contributions to the team?

• Work primarily with Unreal Engine Blueprints to prototype and implement features or UI logic
• Assist in testing, debugging and optimizing code
• Collaborate with the team to improve the experience of the application.
• Use initiative and judgment in determining the intent of a feature or instruction, researching, proposing solutions, resolving problems, and analyzing data.
• Participate in solving issues by using a variety of recognized techniques
• Plan and organize assigned work based on priorities
• Results are reviewed in detail and technical guidance is available
• Execute basic tasks and assignments under supervision
• Support special projects including defining and executing plans
• Participate in reviews and provides status for basic projects
• Work within a team to achieve common objectives
• Communicate and collaborate with co-workers about feature implementations
• Receive technical, conceptual and administrative direction from more experienced team members

How to thrive in this role?

As our ideal candidate,
• You have a project portfolio and
• You are Working toward Certificate or collegial degree in programming for video games, technical art or relevant work experience an asset
• Minimum 2 to 3 years of Studying in a relevant program
• Strong understanding of Unreal Engine’s Blueprints system
• Experience with Unreal Engine, or other 3d game engines
• Ability to program logic for 3D environments (movement, collisions, shaders…)
• Excellent problem-solving and communication skills

Other nice to have skills

• Knowledge on Python
• Experience with VR development (MetaQuest, SteamVR, Apple Vision Pro)
• Helix Core/P4 or other versioning control software

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