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Principal Game Designer (Combat) - For Honor

Description

#### Company description Ubisoft is a global leader in video games, with teams spread across the four corners of the world who create original and memorable play experiences, from Assassin's Creed to Rainbow Six, including Just Dance and many more. We believe that diversity of perspectives drives progress for both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown! #### Job description As a Principal Game Designer (Combat) on For Honor at Ubisoft Montréal, you will contribute to shaping and evolving the game's multiplayer combat experience through balancing, systemic design, and feature development. You will play a key role in maintaining an engaging and rewarding experience by analyzing game systems, adjusting hero performance, and supporting the long-term evolution of the combat meta. In collaboration with multidisciplinary teams, you will take part in combat balancing initiatives while ensuring that game systems align with the creative vision and the needs of players. You will also contribute to knowledge sharing and mentoring within the design team. **What you will do** - Guide and support ongoing **combat balancing** initiatives in collaboration with the design team - Analyze **multiplayer game systems**, player behaviors, and combat data to identify opportunities for improvement - Adjust **hero abilities**, movesets, and gameplay properties to support a balanced and engaging experience - Assess the impact of gameplay changes across the entire **combat ecosystem** and on the player experience - Create prototypes, implement and iterate on gameplay adjustments and combat features - Collaborate with leadership and design teams to translate creative intentions into game systems - Contribute to **competitive multiplayer** features and gameplay-related progression systems - Identify gameplay issues and develop solutions suited to combat interactions and game systems - Support and mentor team members through collaboration, feedback, and knowledge sharing - Clearly communicate balancing goals, design decisions, and gameplay updates to teams #### Qualifications **What you bring to the team** - Experience in designing and balancing **combat systems** or multiplayer features - Good understanding of **competitive games**, player motivation, progression systems, and long-term engagement - Ability to evaluate gameplay performance and identify balancing opportunities within interconnected systems - Experience in prototyping, tuning, and improving gameplay features - Strong analytical skills and the ability to solve problems related to gameplay and player experience - Ability to collaborate effectively with multidisciplinary teams - Excellent communication and documentation skills - Interest in close-quarters combat systems and hero-centered experiences **What to send us** - Your CV highlighting your skills - Portfolio or projects relevant to the role

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