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Principal Systems Designer, Live Service (Social Systems, Events and Onboarding) | Fully Remote

Description

What we are looking for: We are building the live-service meta for an upcoming game, and three of its most important systems do not yet have a principal design owner: the events that give the game a weekly heartbeat, the social structures that make progression something players do together rather than alone, and the onboarding that has to teach both.

This role owns the first two outright and is the design partner on the third.

This is a design, maintain, and iterate role.

Our event event archit…

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