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XR Scenario Creator / QA Engineer

Lucid Reality Labs · Polska, PL · QA Engineer

What are you working on?
  • Genres: Simulation
  • Platforms: PC, Browser, Social, VR, VR/AR, AR, AR/VR

We are looking for an XR Scenario Creator / QA Engineer with experience working on VR projects.

This role combines two areas: creating interactive VR scenarios and testing scenarios created by other team members.

You will build VR scenarios using Lucid Reality Labs’ proprietary XR platform. Scenario creation is done through visual authoring tools, so Unity development or programming skills are not required for this part of the role.The scenarios are created based on prepared Scenario Design Documents and storyboards, so you will have a clear specification to follow.

You will work on enterprise VR projects across industries such as MedTech, Pharmaceuticals, Energy, Transport, Aerospace, and Manufacturing.

This role could be especially interesting for a VR QA Engineer who would like to move beyond testing and start creating interactive XR experiences as well.

For which tasks (responsibilities)?
  • Create, configure, and edit interactive XR scenarios using Lucid Reality Labs’ proprietary no-code/low-code XR platform, based on approved Scenario Design Documents and storyboards.

  • Configure scenario steps, interactions, conditions, branching, instructions, feedback, scoring, and completion logic.

  • Work with interactive 3D objects, animations, audio, images, videos, and other project assets.

  • Test and validate your own scenarios before handing them over for independent QA.

  • Perform QA on XR scenarios created by other Scenario Creators.

  • Test scenario logic, interactions, user flows, expected and unexpected user actions, feedback, scoring, and overall VR experience.

  • Compare implemented scenarios against approved Scenario Design Documents, storyboards, and visual references.

  • Identify, reproduce, document, and track bugs and inconsistencies.

  • Troubleshoot scenario, object, scene, runtime, Unity-related, and backend issues using available logs and diagnostic information.

  • Verify fixes and perform regression testing.

  • Work closely with Project Managers, 3D Artists, Object Creators, Unity Developers, and other members of the XR production team.

What kind of professional are we looking for?
  • 2+ years of commercial experience in software QA, ideally at Middle QA Engineer level.

  • Commercial experience testing VR/XR applications or projects.

  • Good understanding of functional and regression testing.

  • Experience creating test cases and clearly documenting, reproducing, and tracking bugs.

  • Strong logical and analytical thinking with high attention to detail.

  • Ability to understand structured scenarios, storyboards, interaction logic, and user flows.

  • Ability to identify edge cases and unexpected user behaviour.

  • Basic troubleshooting skills and ability to investigate issues using logs and technical information.

  • Basic understanding of client-server communication and common HTTP status codes such as 400, 401, 403, 404, and 500.

  • Comfortable learning new software and working with visual no-code/low-code authoring tools.

  • Ability to work independently and take responsibility for assigned tasks.

  • Good written and spoken English.

Bonus points:

  • Experience working with logs and troubleshooting tools such as Grafana, Android Studio, or Charles Proxy.

  • Experience testing Unity-based VR applications.

  • Basic knowledge of Unity concepts such as GameObjects, prefabs, colliders, triggers, animations, scenes, and states.

  • Experience with Figma or similar tools for validating implementation against approved designs and storyboards.

  • Experience with Meta Quest, Pico, or other standalone VR/XR devices.

  • Experience creating or configuring interactive content, game logic, or training simulations.

  • Experience with visual scripting or no-code/low-code tools.

  • Experience with Jira or similar issue-tracking systems.

  • Experience working on enterprise training or simulation projects.

What is important for us in a person?
  • The ability to work autonomously and as part of a team.

  • Act as a strong individual contributor.

  • Proactive can-do attitude.

  • Open-mindness and outside-the-box mindset.

What are the conditions and bonuses?
  • 24 working days paid vacation, 7 days sick leave, and public holidays.

  • Flexible working hours of remote work.

  • Open-minded and outside-the-box ideas embodied in life.

  • Award-winning and diverse team to grow together.

  • The opportunity to move beyond traditional QA and directly create interactive XR experiences.

  • Work on commercial enterprise XR projects across multiple industries.

  • Access to XR technologies.

  • Minimum bureaucracy and a great working environment

The selection process

CV Screening > HR Interview > Technical Interview > Fit Interview > Reference check > Offer